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Ignoring Property Changes

#4

Implement a system to ignore property changes from marking an entity as dirty. This will need to be implemented with a metadata tag called [Ignore]. If the metadata is defined on a property or variable, then it will ignore changes made to that property. If the metadata is defined on the class, then a property name must be given.

Reported by Dan Schultz · January 15th, 2011 @ 02:44 AM

State: resolved
Milestone: 0.1.0
Assigned to: Dan Schultz Dan Schultz

Activity

  1. Dan Schultz
  2. Dan Schultz
    Dan Schultz
    • Milestone changed from 1.0.0 to 0.1.0

    January 16th, 2011 @ 07:20 PM

  3. Dan Schultz
    Dan Schultz
    • State changed from new to resolved

    (from [84da80c117df0841e6d593d7f829be7de9202be6]) adding feature to ignore properties from marking an entity as dirty [#4 state:resolved] https://github.com/danschultz/mesh/commit/84da80c117df0841e6d593d7f...

    January 20th, 2011 @ 12:54 AM

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