Ignoring Property Changes
Reported by Dan Schultz | January 15th, 2011 @ 02:44 AM | in 0.1.0
Implement a system to ignore property changes from marking an
entity as dirty. This will need to be implemented with a metadata
tag called [Ignore]
. If the metadata is defined on a
property or variable, then it will ignore changes made to that
property. If the metadata is defined on the class, then a property
name must be given.
Comments and changes to this ticket
-
Dan Schultz January 20th, 2011 @ 12:54 AM
- State changed from new to resolved
(from [84da80c117df0841e6d593d7f829be7de9202be6]) adding feature to ignore properties from marking an entity as dirty [#4 state:resolved] https://github.com/danschultz/mesh/commit/84da80c117df0841e6d593d7f...
Please Sign in or create a free account to add a new ticket.
With your very own profile, you can contribute to projects, track your activity, watch tickets, receive and update tickets through your email and much more.
Create your profile
Help contribute to this project by taking a few moments to create your personal profile. Create your profile ยป
Mesh is an open-source persistence framework for Adobe Flex. It is designed to make the persistence of your application's model easier. Mesh provides the mechanisms for defining the associations between your model's entities, tracking which objects need to be saved, and mapping your entities to backend services.
<p>
<strong>Wiki</strong>
The Mesh wiki is hosted on GitHub at <a href="https://github.com/danschultz/mesh/wiki">https://github.com/danschultz/mesh/wiki</a>.
</p>
<p>
<strong>Source Code</strong>
Mesh is hosted on GitHub at <a href="http://github.com/danschultz/mesh">http://github.com/danschultz/mesh</a>.
</p>
People watching this ticket
Tags
Referenced by
- 4 Ignoring Property Changes (from [84da80c117df0841e6d593d7f829be7de9202be6]) adding ...