Destruction Method For Entities and Associations
Reported by Dan Schultz | January 15th, 2011 @ 02:36 AM | in 0.1.0
Add destruction methods to Entity
and
AssociationCollection
that will destroy the entity
from the backend.
Entity.destroy()
will create and execute a destroy operation on the entity's service adaptor. If the entity belongs to an association, the entity should no longer belong to that association after it's been destroyed.AssociationCollection.destroy(entity)
will create and execute a destroy operation on the given entity. If the association does not contain the entity, an empty operation should be executed.
Comments and changes to this ticket
-
Dan Schultz January 15th, 2011 @ 03:02 AM
- State changed from new to open
-
Dan Schultz January 15th, 2011 @ 03:32 AM
- State changed from open to resolved
-
Dan Schultz January 16th, 2011 @ 07:21 PM
- Milestone changed from 1.0.0 to 0.1.0
- Milestone order changed from 3 to 0
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Mesh is an open-source persistence framework for Adobe Flex. It is designed to make the persistence of your application's model easier. Mesh provides the mechanisms for defining the associations between your model's entities, tracking which objects need to be saved, and mapping your entities to backend services.
<p>
<strong>Wiki</strong>
The Mesh wiki is hosted on GitHub at <a href="https://github.com/danschultz/mesh/wiki">https://github.com/danschultz/mesh/wiki</a>.
</p>
<p>
<strong>Source Code</strong>
Mesh is hosted on GitHub at <a href="http://github.com/danschultz/mesh">http://github.com/danschultz/mesh</a>.
</p>